Grasping needs accurate contact physics
Robotic arm manipulation is highly sensitive to object mass, center of mass, friction coefficients, and collision mesh detail. Wrong values mean failed grasps.
Manipulation policies need objects with accurate mass, friction, and collision geometry. Rigyd generates physics-enabled assets optimized for grasping, stacking, and assembly training.
Updated 2026-05-08
Robotic arm manipulation is highly sensitive to object mass, center of mass, friction coefficients, and collision mesh detail. Wrong values mean failed grasps.
Training on a small set of objects produces brittle policies. Thousands of varied objects with realistic physics are needed for real-world robustness.
Asymmetric objects like tools, bottles, and electronics have off-center mass distributions. Ignoring this produces unrealistic simulation behavior.
Rigyd analyzes object geometry and identified materials to estimate center of mass position, critical for manipulation planning.
Convex decomposition captures object geometry at the detail level needed for contact-rich manipulation, not just bounding box approximations.
Physics estimates are calibrated within typical domain randomization variance ranges (mass within 15-20%), enabling robust policy training.
Volume analysis combined with per-region material identification produces center-of-mass positions accurate enough for grasping and manipulation planning, critical for asymmetric objects like tools, bottles, and electronics.
Yes. Convex decomposition captures object geometry at manipulation detail level, not just bounding boxes. Friction and restitution are calibrated for contact-rich training scenarios.
Yes. Physics estimates are intentionally calibrated within typical DR variance (mass 15-20%, friction 0.1 coefficient). Use them as realistic baselines that DR can vary around for robust policy transfer.
Glass, polished metal, and other low-information surfaces fall back to category priors (drinkware glass: 2,500 kg/m³, polished aluminum: 2,700 kg/m³). Reflective surfaces don't affect mass estimation but can confuse material classification, override per-asset if needed. Deformable objects (cloth, soft toys) are flagged for review; Rigyd targets rigid-body simulation, and soft-body physics needs simulator-specific authoring downstream.
Yes. V-HACD parameters are tuned per object class, graspable items get 16-32 convex hulls with concavity threshold 0.001, which preserves handles, mug rims, tool grooves, and other functional concavities. The trade-off is per-asset hull count vs simulation speed; manipulation-grade settings are the default because lost concavities cause sim-to-real grasp failures more often than physics performance bottlenecks. For research benchmarks like the ManiSkill or RoboCasa task suites, where graspable diversity is the rate-limiter, the same 16-32 hull profile transfers cleanly, and tighter (8-12 hulls) settings are available when policy training prioritizes simulation speed over per-grasp accuracy.
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