Aerial environments are visually complex
Drones operate in dense, varied scenes: urban canyons, warehouse interiors, forests, mountainsides. Each environment type needs thousands of unique, varied 3D assets.
UAV autonomy training needs cluttered, realistic environments, buildings, trees, wires, delivery targets, dynamic obstacles. Rigyd generates physics-enabled OpenUSD assets compatible with Isaac Sim, AirSim, and Gazebo.
Updated 2026-05-08
Drones operate in dense, varied scenes: urban canyons, warehouse interiors, forests, mountainsides. Each environment type needs thousands of unique, varied 3D assets.
UAV dynamics are sensitive to aerodynamic interactions with obstacles. Mass distribution and collision-mesh detail affect propeller wash modeling and rotor-wake-aware path planning.
Vision-based drone autonomy trains on diverse object classes. Lack of semantic and geometric diversity caps policy robustness the moment a drone enters a new environment.
Convert entire 3D building, infrastructure, and landscape catalogs into SimReady assets, useful for urban delivery, infrastructure inspection, and search-and-rescue training.
Convex decomposition captures wing-catching edges, antenna-snagging protrusions, and wire-like thin geometry, critical for realistic collision-avoidance policy training.
Each asset ships with semantic labels (building, vegetation, vehicle, person), enabling perception-in-the-loop UAV policy training without a separate annotation pass.
Yes. OpenUSD output imports into all three. Physics properties (mass, collision geometry, friction) are preserved, so the same asset runs in every major UAV simulation stack without re-export.
Yes. Convex decomposition captures edges and thin protrusions that simple bounding boxes miss, critical for realistic wire, antenna, and branch collision scenarios in UAV policy training.
Yes. Bulk conversion makes urban, warehouse, and landscape catalogs practical. Each asset ships with semantic labels for vision-based drone autonomy and perception-in-the-loop training.
Yes. Microsoft Project AirSim is USD-native and consumes Rigyd's OpenUSD output directly. Legacy AirSim runs on Unreal Engine assets; the OpenUSD output can be brought into Unreal via the USD importer (or exported to .fbx via community USD→FBX tools where the workflow expects it). Semantic labels, collision meshes, and physics properties survive both pipelines, so drone policies can be trained on the same asset library across simulator versions.
Yes, these are critical for drone collision avoidance training. Convex decomposition handles cylindrical thin geometry (wires, antennas) with elongated hulls that preserve wing-catching edges. For chain-link or grid structures, Rigyd offers a "thin obstacle" mode that uses capsule chains instead of decomposition, ensuring the simulator can detect contact along the entire wire rather than just at bounding-box boundaries.
Generate SimReady obstacle and environment assets from 3D models, images, or text for UAV simulation.
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