Long-tail scenarios need rare objects
AV stacks must handle construction barrels, dropped cargo, scattered debris, stalled vehicles. Building varied assets for rare, safety-critical scenarios is prohibitively expensive by hand.
Autonomous vehicle stacks need realistic road environments, vehicles, cyclists, pedestrians, road debris, infrastructure. Rigyd converts 3D models, images, or text into physics-enabled assets with collision geometry and semantic labels for CARLA, DRIVE Sim, and Omniverse.
Updated 2026-05-08
AV stacks must handle construction barrels, dropped cargo, scattered debris, stalled vehicles. Building varied assets for rare, safety-critical scenarios is prohibitively expensive by hand.
Most AV asset libraries focus on either visual fidelity or simplified physics, not both. Full-stack testing needs perception-ready labels AND accurate collision behavior on the same object.
Reaching 99.9% scenario coverage takes thousands of object variations. Manual asset creation caps scenario diversity well before the coverage level regulators expect.
Each asset ships with physics properties AND perception-ready semantic labels, enabling combined camera, lidar, and collision evaluation in CARLA, NVIDIA DRIVE Sim, or Omniverse.
Upload reference scans, 3D catalogs of road debris, traffic cones, and construction objects and get physics-enabled versions in minutes, unlocking long-tail scenario coverage.
Mass, friction, and restitution values are calibrated for collision modeling at highway speeds, essential for realistic pre-crash, near-miss, and emergency-maneuver scenarios.
Yes. Each asset includes physics properties AND perception-ready semantic labels, enabling combined camera, lidar, and collision evaluation in CARLA, NVIDIA DRIVE Sim, or Omniverse without a separate annotation step.
Yes. Enterprise API converts reference scans and 3D catalogs of debris, cones, construction objects, and stalled vehicles, the long-tail objects needed for the 99.9% coverage AV regulators expect.
Yes. Mass, friction, and restitution are tuned for collision modeling at AV-relevant speeds, essential for realistic pre-crash, near-miss, and emergency-maneuver scenario testing.
Yes. OpenUSD output is native to NVIDIA DRIVE Sim and Omniverse and drops in without conversion. For CARLA, the OpenUSD output can be exported to .fbx with embedded physics metadata using community USD→FBX tooling, which CARLA's asset importer then consumes. Semantic labels propagate via SemanticsAPI on the USD path, enabling perception-model training across the AV simulation stack from one source.
Yes. Material classification handles wet, snow-covered, and dirty variants of standard road objects (cones, signs, debris) with adjusted friction coefficients per condition. Rigyd doesn't generate weather effects (rain particles, fog), those are simulator runtime features, but it provides the surface-property metadata weather simulation needs to behave correctly against your scenario assets.
Convert 3D models, images, or text into physically accurate, semantically labeled assets for self-driving simulation.
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