SimReady compliance is complex
Omniverse SimReady spec requires physics, semantics, materials, and validated USD structure. Meeting the full spec manually is time-consuming.
Generate Omniverse-compatible OpenUSD assets with full SimReady compliance. Physics properties, collision geometry, semantic labels, and material bindings, all automated.
Updated 2026-05-08
Omniverse SimReady spec requires physics, semantics, materials, and validated USD structure. Meeting the full spec manually is time-consuming.
Building digital twins in Omniverse requires thousands of physically accurate assets. Manual creation doesn't scale.
Assets need to work across Omniverse apps, Isaac Sim, USD Composer, and third-party connectors. Consistency is hard to maintain.
Rigyd outputs pass NVIDIA SimReady Foundation validators with proper USDPhysics schemas, semantic labels, and material bindings.
Bulk processing via API lets you convert entire asset libraries to Omniverse-ready OpenUSD. Enterprise plans support high-volume pipelines.
Upload .glb, .fbx, or .obj files. No pre-processing needed, Rigyd handles geometry optimization and physics annotation.
Yes. Outputs include the USDPhysics schemas, semantic labels, and material bindings required by the NVIDIA SimReady Foundation spec. Validation is part of the generation pipeline, not a manual post-step.
Yes. Enterprise plans include API access for bulk conversion, and teams have processed 10,000+ object catalogs through the same pipeline. Each asset produces physics-validated OpenUSD within ~5 minutes.
Yes. Because Rigyd emits valid OpenUSD with standard USDPhysics schemas, assets work identically in Isaac Sim, USD Composer, and any third-party Omniverse connector without re-export.
Yes. Replicator needs semantic labels and physics for realistic interactions, exactly what Rigyd outputs. Per-prim SemanticsAPI tags allow Replicator to generate pixel-perfect segmentation masks and 3D bounding boxes automatically. Physics ensures dropped, stacked, or perturbed objects settle into realistic configurations rather than floating or interpenetrating.
Rigyd preserves visual material bindings from the source file via UsdShade prims, so PBR maps, base color, normal, roughness, and metallic textures transfer cleanly into Omniverse RTX renderer. PhysicsMaterialAPI (friction, restitution, density) is bound separately so visual and physics materials don't conflict. MaterialX shader networks pass through unchanged. For Omniverse Kit-based applications and custom extensions, the layered USD output means rendering and physics teams can edit independently, visual artists work in the materials layer, simulation engineers in the physics layer, and changes from either side don't collide.
Convert a 3D model, image, or text description to SimReady-compliant OpenUSD in minutes.
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