New Our agentic pipeline is live — the agent researches an object before it builds it. Read the post →
RIGYD
Launch app
Platforms

One asset pipeline, every simulator.

Generate validated assets for the engines and formats your robotics stack already uses.

SimReady Assets for NVIDIA Isaac Sim Generate physics-enabled OpenUSD assets optimized for NVIDIA Isaac Sim. Automatic mass, friction, and collision mesh estimation. Convert 3D models, images, or text and get SimReady USD in minutes. View platform → OpenUSD Assets for NVIDIA Omniverse Create simulation-ready OpenUSD assets for NVIDIA Omniverse. Physics-enabled 3D models with mass, friction, collision meshes, and semantic labels. Compatible with Omniverse SimReady spec. View platform → Physically accurate Assets for Gazebo Simulation Generate physically accurate 3D assets for Gazebo and ROS 2 robotics simulation. Automatic mass, friction, and collision geometry estimation from .glb, .fbx, .obj files. View platform → Simulation-Ready Models for MuJoCo Create simulation-ready 3D models for MuJoCo with accurate mass, friction, and collision geometry. Convert .glb, .fbx, .obj to physics-enabled assets for robot learning. View platform → Digital Twin Assets for Unreal Engine Generate simulation-ready assets for Unreal Engine digital twins. Physics-enabled OpenUSD with mass, friction, and collision meshes. Import-ready for UE5 robotics simulation. View platform → Robotics Simulation Assets for Unity Generate physically accurate 3D assets for Unity robotics simulation. Automatic mass, inertia, friction, and collision mesh estimation. Drop .fbx or OpenUSD into Unity Robotics Hub and ML-Agents. View platform → SimReady Assets for Genesis Simulator Generate physics-enabled assets for Genesis, the open-source GPU-native robotics simulator. Drop in 3D, images, or text descriptions and get MJCF or OpenUSD outputs ready for Genesis RL training. View platform →