Variety is the real bottleneck
Effective domain randomization needs thousands of diverse objects, not just 100 objects with random textures. Object shape, mass, and material variation all matter.
Domain randomization needs two things: accurate physics baselines and massive object diversity. Rigyd provides both, converting 3D models, images, or text into physics-enabled assets calibrated for robust policy training.
Updated 2026-05-08
Effective domain randomization needs thousands of diverse objects, not just 100 objects with random textures. Object shape, mass, and material variation all matter.
Randomizing mass uniformly between 0.1-10kg for every object produces nonsensical training data. You need realistic distributions centered on accurate estimates.
Each new object variation needs geometry, physics properties, and collision meshes. At 4 hours per object, building 1,000 variations takes 4,000 engineer hours.
Generate thousands of unique SimReady assets from 3D models, images, or text descriptions. Bulk API processing makes it practical to build truly diverse training sets.
Each object gets material-specific physics values, creating natural variation across your dataset, not uniform random noise.
Mass estimates within 15-20% and friction within 0.1 coefficient. These ranges are intentionally within typical domain randomization variance, making them ideal starting points.
Randomizing mass uniformly between 0.1-10kg for every object produces nonsensical training distributions. Effective DR needs realistic per-object baselines, which Rigyd provides via material-based estimation.
Thousands. Enterprise API bulk-converts 3D catalogs with unique physics per object, geometry diversity AND realistic mass and friction variation, not just random texture noise.
Yes, intentionally. Mass accuracy (15-20%) and friction accuracy (0.1 coefficient) sit inside standard DR ranges, making Rigyd assets ideal baselines that randomize to realistic extremes.
Typical defaults: mass ±20%, static and dynamic friction ±0.1, restitution ±0.05, center of mass ±1-2 cm for normal-sized objects. Tighter for precision tasks like peg-in-hole (mass ±5%, friction ±0.05); wider for unstructured outdoor scenarios (mass ±30%). Rigyd's estimates sit at the center of these bands, so DR variance reaches realistic extremes rather than running off into impossible-physics territory.
Yes. Isaac Lab's EventManager and physics randomization APIs operate on USDPhysics attributes, exactly what Rigyd populates. Mass, friction, and restitution randomization configs read directly from the Rigyd-generated asset's baseline values, so randomization centers itself on calibrated physics rather than requiring per-asset hand-tuning of randomization ranges.
Bring 3D models, images, or text and get physically accurate assets for domain randomization.
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