Manual physics annotation is slow
Isaac Sim requires USDPhysics schemas with rigid body, collision, and mass APIs. Manually annotating each asset takes hours per object.
Drop in 3D models, images, or text descriptions and get physics-enabled OpenUSD assets validated for Isaac Sim. Rigyd estimates mass, friction, restitution, and generates collision meshes automatically.
Updated 2026-05-08
Isaac Sim requires USDPhysics schemas with rigid body, collision, and mass APIs. Manually annotating each asset takes hours per object.
NVIDIA's SimReady library has ~1,000 assets. A single warehouse simulation can require 50,000+ unique objects with accurate physics.
Getting .glb, .fbx, or .obj files into Isaac Sim-compatible OpenUSD with proper physics schemas requires multiple tools and manual steps.
Rigyd outputs validated OpenUSD with PhysicsRigidBodyAPI, PhysicsMassAPI, and PhysicsCollisionAPI, ready to drop into Isaac Sim.
Mass, friction, restitution, and center of mass are estimated automatically using multi-view analysis and a calibrated materials database.
Automatic convex decomposition (V-HACD) generates collision geometry optimized for Isaac Sim's PhysX runtime.
Yes. Rigyd emits OpenUSD with PhysicsRigidBodyAPI, PhysicsMassAPI, and PhysicsCollisionAPI applied, the exact schemas Isaac Sim's PhysX runtime expects. Assets drop into Isaac Sim without additional physics authoring.
NVIDIA's SimReady library is ~1,000 curated assets for general use. Rigyd converts your own 3D catalog, typically 10,000 to 50,000 SKUs, into SimReady OpenUSD automatically, so simulations match the environment your robots actually operate in.
Rigyd accepts .glb, .fbx, and .obj files. No pre-processing needed, geometry cleanup, collision mesh generation via V-HACD, and physics annotation happen automatically. Output is Isaac-Sim-ready OpenUSD in ~5 minutes per asset.
Yes. Rigyd outputs standard USDPhysics schemas (PhysicsRigidBodyAPI, PhysicsMassAPI, PhysicsCollisionAPI) which are version-stable across Isaac Sim releases. Assets work in Isaac Sim 4.x, Isaac Sim 5.0, and Isaac Lab without modification. Articulation root and joint schemas are also standard USDPhysics, so robot assets and articulated mechanisms transfer cleanly across the stack.
Load time scales with collision-mesh complexity. Rigyd tunes V-HACD parameters per asset class, typically 16-32 convex hulls per graspable object, so loads stay under 100ms per asset on an RTX-class GPU. For warehouse-scale scenes with 10,000+ instanced assets, USD references mean only unique geometry loads once. Memory overhead is negligible compared to manual high-poly collision approximations.
Drop in a 3D model, image, or text description and get a physics-enabled OpenUSD asset in minutes.
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