SimReady assets for
NVIDIA Isaac Sim

Upload any 3D model and get physics-enabled OpenUSD assets validated for Isaac Sim. Rigyd estimates mass, friction, restitution, and generates collision meshes automatically.

The problem

Why existing workflows fall short.

Manual physics annotation is slow

Isaac Sim requires USDPhysics schemas with rigid body, collision, and mass APIs. Manually annotating each asset takes hours per object.

Limited SimReady library

NVIDIA's SimReady library has ~1,000 assets. A single warehouse simulation can require 50,000+ unique objects with accurate physics.

Format conversion headaches

Getting .glb, .fbx, or .obj files into Isaac Sim-compatible OpenUSD with proper physics schemas requires multiple tools and manual steps.

How Rigyd helps

AI-native infrastructure that automates the hard parts.

Direct OpenUSD output

Rigyd outputs validated OpenUSD with PhysicsRigidBodyAPI, PhysicsMassAPI, and PhysicsCollisionAPI — ready to drop into Isaac Sim.

AI-powered physics estimation

Mass, friction, restitution, and center of mass are estimated automatically using multi-view analysis and a calibrated materials database.

Collision mesh generation

Automatic convex decomposition (V-HACD) generates collision geometry optimized for Isaac Sim's PhysX runtime.

97%

cost reduction vs manual asset preparation

~5 min

per asset, from upload to sim-ready USD

1,000+

assets generated for Isaac Sim workflows

Start building simulations in Isaac Sim faster

Upload your first 3D model and get a physics-enabled OpenUSD asset in minutes.

Starts at $29/month. 30 sim-ready objects included.